Super Mario Bros 3 NES Music Song and game Soundtrack OST Музыка и саундтреки из игры Super Mario Bros 3 Song Music на NES Dendy Nintendo High Quality Music
Super Mario Bros. 3 (Japanese: スーパーマリオブラザーズ3 Hepburn: Sūpā Mario Burazāzu Surī?) is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console. It is the fourth overall installment in the Super Mario Bros. series. It was first released in Japan on October 23, 1988 and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.
Super Mario Bros. 3 centers on plumbers Mario and Luigi who embark on a quest to save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser and his children, the Koopalings. The player, as Mario or Luigi, is able to defeat enemies by stomping them or using items that bestow magical powers. Mario and Luigi are given a wider range of abilities than in previous Super Mario games, including flying or sliding down slopes. In addition, Super Mario Bros. 3 introduces numerous elements, such as new enemy characters and the use of a world map to transition between levels, that have reappeared in or have influenced subsequent Mario games.
Super Mario Bros. 3 is acclaimed by many critics as one of the greatest video games of all time. It was a commercial success upon release, which was partly influenced by its promotion in the 1989 film The Wizard. Super Mario Bros. 3 is the third-best selling NES game, having sold 18 million copies worldwide. The popularity of the game also inspired a short-lived animated television series.
Gameplay
Super Mario Bros. 3 is a two-dimensional, side-scrolling platform game in which the player controls the on-screen protagonist: either Mario or Luigi. The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 2—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can slide down slopes, pick up and throw special blocks, and freely climb up and down vines. In addition, with power-ups, Mario can fly and float. Each kingdom serves as a game world that is divided into levels, and an eighth region is included as the final world, Dark Land. The eight worlds feature distinct visual themes; for example, the second world, "Desert Land", contains sand-covered levels with pyramids, while the levels in the fourth world, "Giant Land", are populated with obstacles and enemies twice as tall and twice as wide as those in the other worlds.
The player navigates through the game via two game screens: an overworld map and a level play-field. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, flying, swimming, and dodging or defeating enemies.
Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat; the first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world. Other map icons include large boulders and locked doors that impede paths, and several mini-games that provide the player a chance to obtain special power-ups. A new feature is the player's option to save power-up items obtained in mini-games for later use via a menu accessible at the overworld screen.
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